This option is for you to use Cinema 4D's Hair module in Octane. However, if you are going to use Octane Cloud render (ORC), the export file will not be big. So Ornatrix Frizz is competely independent of the materials Frizz. At this moment, the only parameter we change on the material is the Width, all the others will be applied over the Ornatrix Hair. This option works like the "Subdivision Surface" of Cinema 4D. We use the standard C4D material to render curves. We have already described these ID uses in several places of this manual. These ID descriptions are required for Info pass, bake and render passes. Otherwise you will not get a result.įrom here you can define IDs for your objects in the scene. For this option to work, you need to make "Alpha Shadows" active in the kernel settings. Easy to setup and use, this method of hair styling is generating meshes along the guides, keeping all the advantages of casual hairs, like lengths, physics, Dynamics, hair texture and more. It is used to "visible/invisible" the shadow of any object in the scene. This is a collection of hair presets for Cinema4D, made to give you another meaning to the casual usage of hairs. You can set the visibility/invisibility of any object in the scene to camera by using this option. You can set the amount of the object's appearance here. Here you can adjust the visible/invisible settings of your objects in the scene.
This section is explained in detail here. The options in this tab are related to Object Motion Blur.
Just use that if you have update detection problems on any objects. Optionally to force the updates of meshes while rendering animations for every frames. You can only use it in very specific scenarios. If you enable "all movable" in the Live Viewer/Options/Check geometry setting and you choose "auto detect" geometry control from the render settings, you do not need to use this part. Thus, all child objects will benefit from this tag and will be labeled static or movable according to the value you enter. For example, if there are 50 movable objects in your scene, you can group them and tag them.
Values greater than zero are for movable objects. Object group number for exporting to Octane Render. Second usage is that making faster renderings on scenes which has lot of static geometry and some moving objects. This section is designed for real-time geometry updates on while moving or editing any objects. We will provide a link to those explanations when necessary. We used some of these Tag's functions while explaining the manual. You can set a lot of options like Instance, Layer and Bake IDs, Motion blur, Visibility, Hair and Geometry updates. This tag is a very useful tool to do many operations in Octane.